ICT Tools
Source: “Building Better Instruction” (2004) Pitler, H, Brabec.K, Fisher,K
ICT tools can be classified according to seven categories by their primary functions:
Activity 1
As you watch the video, identify the ICT tools that the student used for self-directed learning and collaborative learning.
Post your observations in the space below.
Source: “Building Better Instruction” (2004) Pitler, H, Brabec.K, Fisher,K
ICT tools can be classified according to seven categories by their primary functions:
- Word processing applications - Software that enables the user to type and manipulate text eg. Microsoft Word, OpenOffice.org, Writer, Google Docs, MYAccess
- Spreadsheet software - Software that enables the user to type and manipulate numbers eg. Microsoft Excel, OpenOffice.org, Calc, InspireData, Google Spreadsheets
- Organsing and brainstorming software - Software that enables the user to create idea maps, KWHL charts, and category maps Eg.Inspiration, Kidspiration, BrainStorm, SMART Ideas, Visual Mind
- Multimedia Software that enables the user to create or access visual images, text, and sound in one product eg. iMovie, Microsoft Movie Maker, Adobe Photoshop, Microsoft PowerPoint, KidPix Studio, Keynote, OpenOffice. Org, Impress
- Data collection tools - Hardware and software that enable the user to gather data eg. Probeware, USB microscopes, classroom response systems
- Web Resources - Resources available on the Web that enable the user to gather information or apply or practice a concept Eg. Virtual tours, applets, movies, pictures, simulations
- Communication Software - Software that enables the user to communicate via text, presentation, voice, or a combination of the three eg. Blogs, e-mail, VoIP, podcasts, wiki
Activity 1
As you watch the video, identify the ICT tools that the student used for self-directed learning and collaborative learning.
Post your observations in the space below.
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Math Web Tools
1. Interactivate is a set of free, online courseware for exploration in science and mathematics. It is comprised of activities, lessons, and discussions.
2. NCTM Illuminations Explore their library of 108 online activities that help to make math come alive in the classroom or at home.Some examples of useful resources as as follows:
Primary Krypto Playing a Game with Five Number Cards and Arithmetic Operations to Create a "Target" Number
Shape Cutter Drawing, Cutting, Sliding, Turning, and Flipping Shapes
Shape Tool Drawing, Coloring, Pasting, Slicing, Rotating, Reflecting, Expanding, and Contracting Various Shapes
Grouping and Grazing Counting, Adding, and Subtracting by Grouping Cows
Data Grapher Analyzing Data with Bar Graphs, Line Graphs, Pie Charts, and Pictographs
3. Lure of the Labyrinth Lure of the Labyrinth is a product of the Learning Games to Go (LG2G) project, funded by a Star Schools grant from the U.S. Department of Education, spearheaded by Maryland Public Television (MPT). re of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
4. Math Playground Manipulatives include Fraction Bars, Equivalent Fractions, Percent Relationships, Function Machine, Circle Graphs, Math Bars, Spinners and Probability, Pattern Blocks, Geometry Board, Measuring Angles, Prime Factorization, & Area and Perimeter.
5. Math Apprentice From Math Playground, Math Apprentice focuses on math in the real world. Activities appropriate for middle school take students through the math behind Artwork (Doodles), Video Game Programming (Game Pro), Bicycle Design (Wheelworks), running a restaurant (Sweet Treat Cafe), robotics (Space Logic), builders and contractors (Builders, Inc.), roller coaster design (Adventure Rides), and computer animation (Adventure Rides).
6. National Library of Virtual Manipulatives
The National Library of Virtual Manipulatives (NLVM) is an NSF supported project that began in 1999 to develop a library of uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-12 emphasis).
7. Symmetry interactive
http://www.mathsisfun.com/geometry/symmetry-artist.html
http://www.haelmedia.com/OnlineActivities_txh/mc_txh4_001.html
8. Tessellation
http://www.pbs.org/parents/education/math/games/first-second-grade/tessellation/
9. Math Interactive
This multimedia resource includes interactive math activities, print activities, learning strategies, and videos that illustrate how math is used in everyday life. The resource addresses the following mathematics topics: Fractions; Integers; Percentages; Rate/Ratio/Proportion; Square Roots; Exponents; Patterns; Algebra; Linear Equations; Polynomials; Angles; Circles; Surface Area and Volume; Area and Perimeter; Triangles; Pythagoras; Trigonometry; Similarity and Congruence; Transformations; Shape Classification; Data Display and Graphs; Central Tendency and Distribution; and Probability.
ACTIVITY 2
- Explore the above Math tools.
- Recommend a math tool which you find it useful for teaching and learning.
- Post your recommendation as follows : Topic: XXXXXX Web link : www.XXXXXX.com
- Use 1 post-it per ICT tool. Use may recommend more than 1 web tool.
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